Tools.php
From SoundDB
<?php
function wavToCaf($input) {
$output = str_replace(".wav", ".caf", $input);
$cmd = "afconvert -f caff -d ima4@22050 -c 1 " . $input . " " . $output;
echo "Processing: ". $cmd . "\n";
exec($cmd);
}
$filelist = scandir(getcwd());
foreach ($filelist as $key => $filename) {
if (strpos($filename, ".wav") !== false) {
wavToCaf($filename);
}
}
?>
Shader "Example/ScreenPos" {
Properties {
_MainTex ("Texture", 2D) = "white" {}
_Detail ("Detail", 2D) = "gray" {}
_Range ("Range", Range (0.00,1.00)) = 0.07
}
SubShader {
Tags { "RenderType" = "Opaque" }
CGPROGRAM
#pragma surface surf Lambert
struct Input {
float2 uv_MainTex;
float4 screenPos;
};
sampler2D _MainTex;
sampler2D _Detail;
float _Range;
void surf (Input IN, inout SurfaceOutput o)
{
o.Albedo = tex2D (_MainTex, IN.uv_MainTex).rgb;
float2 screenUV = IN.screenPos.xy / IN.screenPos.w;
screenUV.x += _Range;
// screenUV *= float2(8,6);
o.Albedo *= tex2D (_Detail, screenUV).rgb * 2;
}
ENDCG
}
Fallback "Diffuse"
}